Guard Ghost
DARK 4

Guard Ghost

  • ATK:
  • 1800

  • DEF:
  • 100

  • View:
  • 3318




If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
47± 8/ 100
Power Score
Intrinsic 50
Deck 46

Guard Ghost — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 46 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Guard Ghost reliably converts a Graveyard Special Summon into a one-turn protection effect for one of your monsters, and its end-phase clause returns it to hand only if it was banished this turn. Its 1800 ATK earns nothing here; the score comes from its generic Level 4 DARK Zombie body, its 1-of footprint, and the spread of 30 sampled decks across 13 archetypes. Those deck counts confirm it is a real, practical tech card, not that it is intrinsically strong, and with no combo evidence its conversion score stays low.

Axis scores

Axis Score Evidence
Accessibility 35 Only reachable from the Graveyard, and no searcher or recursion route is evidenced; it is played in 30 sampled decks across 13 archetypes, which confirms it is live but not that it is reliably drawn. (observed)
Combo & Conversion 20 The text only protects a monster and builds no board by itself, and there are zero combo appearances, so conversion rests on text inference. (inferred)
Resource Economy 30 The end-phase return to hand requires being banished this turn, which is a conditional self-recovery with no card advantage evidenced. (inferred)
Effect & Interaction 35 Its protection shields one of your own monsters from battle and card effects for a turn, which is defensive rather than opponent interaction. (verified)
Material Utility 60 As a Level 4 DARK Zombie body it is a generic material for Level 4 summons and keeps that value when its effect is negated; no material-use combo stat is supplied. (inferred)
Resilience & Flexibility 45 Its trigger depends on Graveyard Special Summon and its recovery depends on a banish, so it has limited multi-zone reach; the 13-archetype spread gives some flexibility. (inferred)
Deck-Building Efficiency 85 It runs at 1 copy in 29 of 30 decks, carries no garnet or lock restriction, and is cheap to include. (observed)

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects one of your monsters from battle and card effects for a turn after a Graveyard Special Summon
  • Generic Level 4 DARK Zombie body that works as material when its effect is negated
  • Single-copy inclusion across 13 archetypes, so it is portable between homes
  • Cheap to run with no garnet or lock restriction

Weaknesses

  • The protection only triggers from the Graveyard, which is not reliably reached
  • The end-phase return to hand requires a same-turn banish, which is fiddly
  • Each effect is once per turn, which limits repeated use
  • No combo evidence that it builds a board or generates advantage

Best use

Protection / Utility body in Zombie-type decks. Decks: Shiranui, Mayakashi Shiranui, Vampires, Orcust. Suggested copies: 1.

Evidence & gaps

  • Verified: Protects one of your monsters from battle and card effects for the turn after a Graveyard Special Summon; End-phase return to hand requires being banished this turn; Each effect is once per turn; Legal in TCG, OCG and MasterDuel
  • Observed: Appears in 30 sampled decks across 13 archetypes, 1 copy in 29 of them; Partners most often with Changshi the Spiridao, Necroface and Uni-Zombie
  • Inferred: Generic Level 4 DARK Zombie body works as material when its effect is negated; Conditional end-phase recovery gives little card advantage; Limited multi-zone reach because the trigger needs the Graveyard
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top